期刊目錄列表 - 64卷(2019) - 【教育科學研究期刊】64(3)九月刊(本期專題:創造力、STEAM與自造教育)
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(專題)高中生持續參與遊戲意圖之研究:以3D摩托車數位遊戲為例
作者:國立臺灣師範大學工業教育學系暨臺北市立內湖高級工業職業學校張聖淵、國立臺灣師範大學工業教育學系暨新北市立新北高級工業職業學校詹勲從

卷期:64卷第3期
日期:2019年9月
頁碼:31-53
DOI:10.6209/JORIES.201909_64(3).0002

摘要:
本研究使用平板電腦進行「3D摩托車」數位遊戲,讓未參加過摩托車駕照考試的技術型高中學生模擬騎乘摩托車情境,其中遊戲內容設計了在道路上騎乘摩托車的法規規定、正確騎乘行為,以及其他騎乘行為之干擾,讓使用者學習騎乘技巧與交通法規。進行3D摩托車數位遊戲後,再以問卷調查研究對象在遊戲認知疲乏、遊戲焦慮、學習價值及持續參與遊戲意圖構面之相關性。本研究結果顯示,參與3D摩托車數位遊戲的使用者,其在遊戲認知疲乏與學習價值呈顯著負相關;遊戲焦慮與學習價值呈顯著正相關;學習價值和持續參與遊戲意圖呈顯著正相關。具體而言,本研究結果發現,若3D摩托車數位遊戲能降低使用者遊戲認知疲乏及遊戲焦慮,便能提升使用者之學習價值,進而引發其持續參與遊戲意圖。

關鍵詞:持續參與遊戲意圖、遊戲焦慮、遊戲認知疲乏、學習價值

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參考文獻:
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    2. 江淑娥(1996)。青年學生騎機車之冒險行為(未出版碩士論文)。國防醫學院,臺北市。 【Chiang, S.-O (1996). Risk-taking behaviors of driving motorcycles among adolescents (Unpublished master’s thesis). National Defense Medical Center, Taipei, Taiwan.】
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    4. 林欣怡(2015)。學習興趣、自我效能與學習價值對八年級學生科學學習成就之影響─以TIMSS2011臺灣為例(未出版碩士論文)。明道大學,彰化縣。 【Lin, S.-I. (2015). The effect of the eighth graders’ influence of learning interest, self-efficacy, and value of learning on science achievement – The case of Taiwan in TIMSS 2011 (Unpublished master’s thesis). Mingdao University, Changhua, Taiwan.】
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中文APA引文格式張聖淵、詹勲從(2019)。高中生持續參與遊戲意圖之研究:以3D摩托車數位遊戲為例。教育科學研究期刊64(3),31-53。doi:10.6209/JORIES.201909_64(3).0002
APA FormatChang, S.-Y. & Jan, S.-T. (2019). High School Students’ Continual Participation in Game Intentions: A Case Study of 3D Motorcycle Digital Gaming Learning. Journal of Research in Education Sciences, 64(3), 31-53. doi:10.6209/JORIES.201909_64(3).0002

Journal directory listing - Volume 64 (2019) - Journal of Research in Education Sciences【64(3)】September (Special Issue: Creativity, STEAM and Maker Education)
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(Special Issue) High School Students’ Continual Participation in Game Intentions: A Case Study of 3D Motorcycle Digital Gaming Learning
Author: Sheng-Yuan Chang (Department of Industrial Education, National Taiwan Normal University Taipei Municipal Nei-Hu Vocational High School), Shiun-Taung Jan (Department of Industrial Education, National Taiwan Normal University New Taipei Municipal New Taipei Industrial Vocational High School)

Vol.&No.:Vol. 64, No.3
Date:September 2019
Pages:31-53
DOI:10.6209/JORIES.201909_64(3).0002

Abstract:
The “3D Motorcycle” digital game is designed to regulate the rules of riding a motorcycle on the road for players to familiar with the rules of transportation by simulating their cognitive and affective perception to explore the effect of this design. After conducting “3D Motorcycle” game playing, a questionnaires were delivered. The relevance of cognitive failure and anxiety, learning value perception and continuance intention. The findings of this study indicated that cognitive failure was negatively related to learning value perception, but gameplay anxiety was positively related to; the perception of learning value was positively related to continuance intention to play this “3D Motorcycle” game. The implication of this study suggested that those educational institutes of transportation safety can apply this “3D Motorcycle” game to enhance the perception of transportation rules to reduce future use real motorcycle accidents.

Keywords:cognitive failure, continuance intention, gameplay anxiety, learning value