期刊目錄列表 - 71卷(2026) - 【教育科學研究期刊】71(2)六月刊

虛擬實境諮商員訓練系統之研發與運用:以虛擬人為案主訓練諮商技巧為例
作者:
國立彰化師範大學輔導與諮商學系謝麗紅國立彰化師範大學輔導與諮商學系張瑋珊國立彰化師範大學輔導與諮商學系陳亭妍國立彰化師範大學物理學系劉嘉吉

卷期:71卷第2期
日期:2026年6月
頁碼:1-34
DOI:https://doi.org/10.6209/JORIES.202606_71(2).0001

摘要:

  本研究旨在運用一款虛擬實境教育訓練系統,以虛擬人擔任模擬案主,作為協助訓練準諮商員諮商技巧的自主學習輔助工具。研究對象為諮商相關科系之大三學生,採用混合研究之質性與量化並重方法,以虛擬實境教育訓練系統、諮商技巧練習回饋表與反思札記、個別諮商能力評量表,在研究過程中同步蒐集量化與質性資料,以瞭解研究對象透過此系統學習諮商技巧的經驗與效果。研究結果發現,運用虛擬實境訓練系統可提升準諮商員的個別諮商能力與諮商技巧學習動機,但有時參與者也因未達預定的學習目標、受虛擬個案人物設計與表達方式影響,而稍微減弱學習的投入程度。同時,運用此系統後諮商能力有明顯的進步、練習後期的目標達成率增加,但也因為諮商技巧本身的結構程度差異、系統的提示步驟明確性,影響各諮商技巧的目標達成率,研究對象更意識到諮商技巧的挑戰而覺察需要有更多的練習。此系統作為國內諮商領域與虛擬個案進行諮商對話訓練之首創,已發展出有助於諮商技巧訓練之系統功能設計,但也有需進一步加強功能與語料庫之處。最後,依據研究結果提出建議,作為持續豐厚語料庫對話內容,以及未來持續進行新手諮商員諮商技巧訓練研究之參考。

關鍵詞:

人工智慧、虛擬個案、虛擬實境、準諮商員與諮商技巧訓練

《詳全文》 檔名

參考文獻:
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【Chiang, C.-M., Miao, N.-Y., & Su, Y.-Y. (2020). Social construction pedagogical practice in Taiwan: An application of self-awareness supervision model to counseling and guidance practicum course at undergraduate level. Bulletin of Educational Research, 66(4), 39-77. https://doi.org/10.3966/102887082020126604002】
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中文APA引文格式
謝麗紅張瑋珊陳亭妍劉嘉吉(2026)。虛擬實境諮商員訓練系統之研發與運用:以虛擬人為案主訓練諮商技巧為例。教育科學研究期刊,71(2),1-34。
https://doi.org/10.6209/JORIES.202606_71(2).0001
APA Format
Hsieh, L.-H., & Chang, W.-S., & Chen, T.-Y., & Liu, C.-J. (2026). Virtual Reality in Counselor Training: Development and Application Using a Virtual Client. Journal of Research in Education Sciences, 71(2), 1-34.
https://doi.org/10.6209/JORIES.202606_71(2).0001

Journal directory listing - Volume 71 (2026) - Journal of Research in Education Sciences【71(2)】June

Virtual Reality in Counselor Training: Development and Application Using a Virtual Client
Author:
Lih-Horng Hsieh (Department of Guidance and Counseling, National Changhua University of Education), Wei-Shan Chang (Department of Guidance and Counseling, National Changhua University of Education), Ting-Yan Chen (Department of Guidance and Counseling, National Changhua University of Education), Chia-Jyi Liu (Department of Physics, National Changhua University of Education)

Vol.&No.:Vol. 71, No. 2
Date:June 2026
Pages:1-34
DOI:https://doi.org/10.6209/JORIES.202606_71(2).0001

Abstract:

Introduction
  Counseling skills training is a crucial component of counseling education. However, the limited availability of case sources, insufficient simulated scenarios, and constraints on training and supervision personnel restrict students’ opportunities to practice counseling skills, thereby impacting their professional competency. A key challenge for counseling educators is providing students with opportunities to learn counseling skills in real-world settings (Walker, 2009). Although role-playing techniques are frequently employed in counseling skills training (Rogers et al., 2022), concerns remain regarding the authenticity of role-played cases (Melluish et al., 2007) and the financial and human resource costs associated with standardized cases (Caltabiano et al., 2018). Consequently, the integration of emerging technologies into counseling skills training to offer realistic and safe simulated scenarios while minimizing the limitations of live role-playing has become a pressing issue for counseling educators, who must also be mindful of technological challenges and limitations. Virtual reality (VR) has been shown to enhance learning experiences, increase engagement, facilitate knowledge transfer, and promote collaboration and empathy in the education field (Deshmukh et al., 2023; Purnama et al., 2023; Shin, 2017; Southgate et al., 2019; Zyoud & Zyoud, 2021). However, research on the application of VR in counseling education, particularly in counseling skills training, remains scarce. VR has already been employed in clinical training for medical students, nurses, and social workers (Kleinsmith et al., 2015; Lowell & Alshammari, 2019; Washburn et al., 2016). In the field of counseling education, only a limited number of studies have explored the use of VR for psychological assessment and role-playing exercises (Lan et al., 2021; Lowell & Alshammari, 2019; Rogers et al., 2022; Wilkinson & Bazile, 2019). This research aims to develop and implement a VR-based training system for novice counselors, enabling them to interact with virtual clients and practice counseling skills. The goal is for this VR counseling training system to serve as a supplementary tool for counseling training programs.
Methods
  This study targets third-year undergraduate students in counseling-related programs, employing a mixed-methods approach that integrates both qualitative and quantitative research methodologies. Data collection includes the VR training system, counseling skills practice feedback forms, reflective journals, and individual counseling competency assessment forms, allowing for the simultaneous gathering of qualitative and quantitative data to examine participants' experiences and learning outcomes.
Results
  The quantitative results of this study are based on the analysis of responses to the 16-item quantitative section of the Counseling Skills Practice Feedback Form, completed after weekly counseling skills practice sessions, as well as the Individual Counseling Competency Assessment Form, administered both before and after training. Participants reported experiencing significantly less pressure when using the Virtual Reality (VR) Training System, even compared to peer role-playing exercises. They also found the system’s prompts helpful in practicing counseling techniques. However, they suggested that the design of the virtual client's body language, facial expressions, and appearance could be improved.
  After practicing counseling skills using the VR Training System, participants demonstrated significant improvements in individual counseling competencies. Post-test scores were significantly higher than pre-test scores across several dimensions, including the total score, process skills, deep interaction, information exchange, basic communication, and conceptualization skills (p < .001). Additionally, professional behavior, personalization skills, and theoretical foundations also showed significant improvement (p < .05). These findings suggest that after 14 sessions of counseling skills practice using the VR system, participants experienced substantial progress in their counseling skills. However, no significant difference was observed in the personality traits subscale.
  In the qualitative analysis, the research team conducted repeated readings of participants’ reflective journals and performed coding analysis to extract key themes. Participants reported feeling intrigued and satisfied while using the VR Counselor Training System. They found the system interface clear and easy to navigate, considering it a practical and convenient tool for learning counseling skills. However, they also pointed out some limitations, such as the relatively lower accuracy of speech recognition compared to text input, and participants reported that they sometimes found it difficult to respond due to the lack of facial emotional expressions from the virtual client.
  Participants experienced lower anxiety levels compared to practicing with real individuals, benefiting from the ability to engage in repeated practice sessions. The high realism of the simulated counseling scenarios enhanced their immersion in the counseling environment. However, some participants were affected by the intonation of the virtual client and perceived a lack of flexibility in dialogues, differentiating the experience from real-life counseling interactions. Participants provided positive feedback and reflections on various system features, including setting learning objectives, offering prompts, providing immediate feedback, and demonstrating example dialogues. Practicing counseling skills with virtual clients strengthened their learning by integrating classroom knowledge, improving familiarity with counseling techniques, and expanding their understanding of counseling topics. Additionally, they reflected on their counseling abilities, recognized the differences between counseling conversations and everyday dialogue, acknowledged the challenges of learning counseling skills, and became more aware of how personal life experiences influence their application of counseling techniques.
Discussion and Conclusion
  The research findings indicate that the Virtual Reality (VR) Training System can enhance individual counseling competencies and motivation for learning counseling skills. However, some participants experienced a slight decrease in engagement due to challenges in achieving learning objectives, as well as the design and expressive limitations of virtual client avatars. Additionally, after using the system, participants demonstrated significant improvements in counseling abilities, with an increased success rate in achieving practice goals in the later stages of training. Nonetheless, differences in the structural complexity of counseling skills and the clarity of system prompts influenced the attainment of specific skill-related goals. Participants also became more aware of the challenges in mastering counseling techniques and recognized the need for additional practice.
Recommendations
  Based on the research findings, this study proposes the following recommendations:
  1. Continuously strengthen the development of the corpus based on the research results.
  2. Encourage novice counselors to take a more proactive approach in using the VR-based training system for self-directed practice and enhance feedback mechanisms to improve positive learning outcomes.
  3. The VR-based training system utilized in this study is intended as a supplementary self-training tool for counseling skills training courses and cannot fully replace traditional training methods.
  4. Invite more novice counselors from different fields (such as helpers in related institutions and volunteers) to participate in the study to further explore the system's impact on improving counseling abilities.
  5. Compare the counseling abilities of novice counselors who use this system for counseling skills training with those who do not.
Conclusion
  This system is the first of its kind in the domestic counseling field to facilitate counseling dialogue training with virtual clients. It has developed system functionalities that support counseling skills training; however, there are areas that require further enhancement, particularly in system features and corpus expansion. Finally, based on the research findings, recommendations are provided to further enrich the dialogue content of the corpus and serve as a reference for future research on counseling skills training for novice counselors.

Keywords:

artificial intelligence, virtual cases, virtual reality, prospective counselors and counseling skills training