Journal directory listing - Volume 64 (2019) - Journal of Research in Education Sciences【64(3)】September (Special Issue: Creativity, STEAM and Maker Education)
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(Special Issue) Design STEAM Course to Train STEAM Literacy of Primary Students: Taking “Animal Mimicry Beast” as an Example
Author: Chow-Chin Lu (Department of Science Education, National Taipei University of Education),Shih-Yin Ma (New Taipei Guang Hua Elementary School)
Vol.&No.:Vol. 64, No.3
Date:September 2019
Pages:85-118
DOI:10.6209/JORIES.201909_64(3).0004
Abstract:
Research on cross-disciplinary science, technology, engineering, and mathematics (STEAM) curriculums could help primary students to develop their STEAM literacy. STEAM represents a global education trend and the target of Taiwanese students’ 12-year compulsory education. In this case study, 28 students from a fifth-grade elementary school class were included as research participants. The STEAM curriculum theme of “animal mimicry beast” was chosen by three teachers from various fields to teach students about the specific behaviors of animals, to write Arduino design programs, and to select materials for assembling animal mimicry beasts. After the teaching, the students wrote Arduino program control sensors to mimic animals’ individual behaviors, drew design diagrams, and assembled animal mimicry beasts during 2 months. The data collected included Arduino learning sheets, animal mimicry discussion lists, learning logs, animal mimicry beast works, semi structured interviews, and teacher feedback for data coding, classification, and interpretation. The results indicated that (1) each group of students was able to write Arduino programs to control various sensors and enable animal mimicry beasts to change color, tweet frequency, or light frequency. (2) Each group of students who created design diagrams and assembled animal mimicry beasts learned to correctly measure volume; to select appropriate materials for assembling animal mimicry beasts; and to present their animals’ full functionality, distinctive shapes, and textures. (3) Each group of students developed STEAM literacy from their STEAM projects studies and exhibited cross-disciplinary integration capabilities.
Keywords:animal mimicry beast, Arduino programming, collaborative teaching, STEAM literacy, STEAM project study
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